I’m fanatical about game design.
I’m a game programmer, 3D modeler and designer with over five years of experience developing games for PCs using Unreal Engine 5 and Lua-based environments.
I create immersive, purpose-driven experiences - ranging from satirical puzzle games to racing simulators. My recent work includes The RuNz, a third-person runner game; Undead Descent, a survival horror game inspired by the South Korean film #Alive; and the Purdue Grand Prix Simulator, a custom-built KRP track mod designed as a research-based training tool for student drivers which was inspired by my experience with Formula 1.
From 2020 to 2022, I developed and tested gameplay systems and environments for CTStudio’s The Mimic on Roblox and led multiple FiveM Grand Theft Auto V RP server projects focused on immersive Lua-based mechanics.
Today, I continue to explore how game development can intersect with real-world design, motorsport training and player-centered storytelling to create next-gen gaming experiences.
I can be reached at gsguccione10@gmail.com.
Book Recommendations
These are some of the books I highly recommend for anyone interested in studying game design. Each has played a significant role in helping me break down complex systems in Unreal Engine 5 and understand the psychology behind engaging gameplay.
Unreal Engine 5 Game Development with C++ Scripting
by Zhenyu George Li
A practical, step-by-step guide to mastering Unreal Engine 5 with a focus on C++ scripting. This book dives deep into core systems like gameplay programming, AI, animation blueprints, and visual scripting. It's especially useful for developers who want to understand the engine’s inner workings while writing efficient, scalable code for indie or AAA-quality projects.
The Art of Game Design: A Book of Lenses
by Jesse Schell
A foundational text in game design theory, Schell’s book introduces the concept of “lenses”—different perspectives through which to analyze and improve a game. Covering everything from player psychology to systems thinking, it helps developers create more immersive and meaningful experiences by encouraging critical reflection on every element of game design.
Game Programming Patterns
by Robert Nystrom
This book breaks down tried-and-true programming patterns that apply directly to game development, including component-based architecture, state machines, and event-driven systems. It’s a must-read for developers who want to write cleaner, more maintainable code and better manage complexity in growing game projects.
Game Engine Architecture
by Jason Gregory
An in-depth look under the hood of modern game engines, covering topics like rendering, physics, animation, AI, and asset management. Gregory combines engineering theory with real-world examples, making it essential reading for anyone looking to deeply understand, or even build, their own game engine.