Giancarlo Guccione
Game Designer | Producer | Programmer
I design and produce games that merge creativity with organized technical workflow.
Featured Work
PURDUE GRAND PRIX SIMULATOR
An undergraduate research award-winning racing simulator built with photogrammetry and MaxHUD, enabling realistic track replication and data-driven driver performance analysis.
THE RUNZ
A comedic third-person runner built in Unreal Engine 5, where players race against time in a chaotic dash to the bathroom.
UNDEAD DESCENT
A zombie survival experience set within a collapsing skyscraper, where every floor brings new threats and tougher decisions.
THE MIMIC
Solo contributing developer on a Roblox horror game, leading playtesting efforts and implementing Lua scripts to refine gameplay systems.