Giancarlo Guccione

Game Designer | Producer | Programmer

I design and produce games that merge creativity with organized technical workflow.

Featured Work

PURDUE GRAND PRIX SIMULATOR

An undergraduate research award-winning racing simulator built with photogrammetry and MaxHUD, enabling realistic track replication and data-driven driver performance analysis.

THE RUNZ

A comedic third-person runner built in Unreal Engine 5, where players race against time in a chaotic dash to the bathroom.

UNDEAD DESCENT

A zombie survival experience set within a collapsing skyscraper, where every floor brings new threats and tougher decisions.

THE MIMIC

Solo contributing developer on a Roblox horror game, leading playtesting efforts and implementing Lua scripts to refine gameplay systems.